You can now have one of your own! Imagine it sitting at the end of your desk, spitting out any objects you desire, or at least models you can manage to develop. Two things are interesting about the announcement from Dimension Printing: It’s not from Desktop Factory and It’s priced at 15,000 USD.
Now, I don’t know about you, but that’s still a teeny bit on the high side for a personal printer. Even the original personal laser printers from years ago weren’t that high in price.
We think this is a huge step forward to the days of consumer 3D printing. It’s obviously not there yet, but we’re heading that way. We think the uPrint will be quite popular, but not among consumers. It’s definitely a Personal printer, but perhaps more of a Personal-At-Work printer.
Source: Dimension Printing
The Tagged in Motion project, builds a bridge between real graffiti art and its virtual depiction. The centre of attention is the graffiti artist DAIM, who co-created the nextwall. Equipped with the appropriate technology, DAIM sprays graffiti into empty space.
In a large hall, three cameras using Motion Capturing record DAIM’s position and the movements he executes with a virtual spray can. The assimilated data is shown to him in real time in a pair of video glasses as free-floating 3D graffiti in space. In this way he can decide how and where to apply his strokes, and via a Bluetooth controller can also determine the colours, strength of brushstrokes and textures of his work. This extended reality thus becomes a three-dimensional graffiti canvas, on which something completely new is created: street art of the next generation!
Source: Fabrik
Om kennis te maken met de mogelijkheden van Rapid Manufactoring (RM) heeft TNO Eindhoven workshops opgezet. Deelnemers kunnen zo op een praktische manier kennis maken met RM en ook zelf cases aanleveren. In kleine subgroepen worden de cases ter hand genomen. Met verschillende RM-technieken worden samples van producten gemaakt en ervaren de deelnemers de mogelijkheden van deze technieken zelf.
De workshop is opgezet voor het bedrijfsleven en richt zich met name op ontwerpers, projectleiders, constructeurs en product engineers. In 2008 werden de eerste gegeven en de ruim 150 deelnemers waren zeer tevreden. Deelnemers willen deze technieken gaan toepassen voor onderdelen in kleine series en dan vooral voor aanloopseries en functionele prototypen.
Na de workshop:
- heeft u mogelijkheden om te maken wat met andere technieken niet te doen is.
- kunt u beoordelen welke onderdelen in aanmerking komen voor RM.
- weet u hoe u door functie-integratie een constructie kunt vereenvoudigen.
- kunt u omgaan met eventuele beperkingen van RM-processen.
Workhop
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In the world of digital design and fabrication there is an interresting development going on. One that has to do with the democratisation of the design and the fabrication process: It is becomming an every body thing -a mass and popular culture thing. Marx would have loved it: the means of design and production back in the hands of the workers at last.
This development is simular to earlier movements as Painting by Number in the 1950s and the famous Bob Ross painting courses on TV in the 1980s. Now at the beginning of the 21 century a third movement is on its way. One that has to do with the democatisation of design and fabrication. So every body is becomming a desinger and a producer by the Web.
But in order to be so the tools must be verry simpel as you can see at the webtools of mass customization websites and webtools that offer you the posibility to design your own product followed by ordering a 3D print or lasercutted version bij post. This must be the case because most people are not educated as designers and engineers. So the tools must be almost stupid and give the user not to much design freedom. See Ponoko, Shapeways, Studio Ludens, Spore, some Mass Customization etc. The “but” is however that, what we see in the end, is a whole new range of smart creative tools that out smart creative people.
Some Earlier Sentiments
The new Leisure
The decade of the 1950s was one of prosperity. Rising incomes and shorter workweeks gave Americans more leisure and more money to spend. Business was happy to supply this market with leisure-time products-from television sets to barbecue grills to paint-by-number kits. A new mass culture based on consumerism took shape. Writing in Life magazine in the late 1950s, cultural critic Russell Lynes set out to describe the popular pastimes of the new leisure. He observed that the usual markers of class-education, wealth, and breeding-no longer applied. The one thing that mattered was something that everyone had. That something, Lynes explained, was free time. In postwar America, class had become a matter of how one spent his or her free time.
Source: American History
Paint by Number
The simulation of creative experience was a key selling point for paint by number. In this trade-show demonstration, the exhibitor emphasized the point with this believe it or not notice: The lady painting this picture is not a painter. Among its harshest critics, the hobby seemed less a simulation than a violation of art, an attack on the last vestige of personal expression in an increasingly impersonal consumer society.
Paint by number (or painting by numbers) describes kits having a board on which light blue lines indicate areas to paint, each area having a number and a corresponding numbered paint to use. The kits were invented in 1950 by Dan Robbins who was employed by the Palmer Paint Company. The owner, Max S. Kline, asked Robbins for an idea for how to sell more paint. Robbins remembered being taught in high school that Leonardo da Vinci gave his assistants canvasses with numbered sections to paint. From this Robbins developed the kits.
In 1951 Palmer Paint introduced the Craft Master brand of paint-by-number kits. In three years they sold over 12 million kits. This popularity spawned many other companies produce their own versions of paint by number kits. The Craft Master paint-kit box tops proclaimed, Every man a Rembrandt.
Source: Wikipedia
The Joy of Painting
As millions around the world discovered in the 1980s, you too can learn to paint realistic landscapes in only a short time even if you have never painted before. The Bob Ross Wet-on-Wet Technique leads you, step-by-step, into the wonderful world of art. Find great and almost instant satisfaction in this expressive method of painting.
The public arguably knows Ross best as the host of the public television series The Joy of Painting, which ran from 1983 to 1995 and still appears in reruns in many broadcast areas. During each half-hour segment, Ross would instruct viewers in the art of oil painting using a quick-study technique that kept colors to a minimum and broke paintings down into simple steps that anyone could follow.
Ross later founded his own successful line of art supplies and how-to books, and also offered painting classes taught by instructors trained in the Bob Ross method. In a 1990 interview, Ross mentioned that all his programs were donated free of charge to the Public Broadcastig Station (PBS) and that his earnings came instead from sales of his 20 books and 100 videotapes (the total to that date), as well as profits from some 150 Bob Ross-trained teachers and a line of art materials sold through a national supplier.
Source: Wikipedia and Bob Ross
Golan Levin has just announced a symposium titled Code, Space, Form, featuring among others C.E.B. Reas, MOS Architects and Ben Pell. Hosted from 3-7 February 2009 at Carnegie-Mellon University, it’s a multi-day affair with lectures and workshops, culminating in an exhibition at the Pittsburgh Center for the Arts. It should provide an interesting discussion of the implications of generative strategies in art and architecture.
Algorithmic processes, harnessed through the medium of code, allow creators to generate complex forms and organic structures by the application of elementary but carefully-tuned sets of rules. Digital fabrication systems, such as computer-controlled laser cutters, 3D printers, and machining systems, offer a nearly instantaneous way of exploring ideas in new spatial and material formats. The combination of these two approaches represents an extreme but growing position in art and design, wherein the traditions of hand-craft are exchanged almost entirely for the unprecedented possibilities made possible through a demanding new form of mind-craft.
Brochure (pdf)
Source: Code & Form